Immersive Realm of Extended Reality  
Navigating the future of virtual and augmented reality (English Edition)
Author(s): Suman Dutta
Published by BPB Publications
ISBN: 9789355517227
Pages: 222

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ISBN: 9789355517227 Price: INR 899.00
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Virtual and extended reality technologies have come a long way since their inception, and today, they are poised to change how we work, learn, and interact with the world. From gaming and entertainment to education, healthcare, and beyond, these technologies have the potential to revolutionize many aspects of our lives. Understand the advancement of VR hardware, then master immersive design principles and analyze the powerful role of AI in XR. Explore the frontiers of VR/AR applications, from revolutionizing healthcare with virtual surgery simulations to bringing history to life with interactive AR experiences. Learn the business landscape of VR/AR, perfect the ethical considerations, and gain a deep understanding of the technical workings behind these incredible technologies. With practical guidance on building VR apps in Unity and monetizing your creations. By the end of the book, readers will have a deep understanding of the potential benefits and risks of these technologies, as well as the knowledge and tools needed to build successful VR and AR applications that are both innovative and ethical.
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Virtual and extended reality technologies have come a long way since their inception, and today, they are poised to change how we work, learn, and interact with the world. From gaming and entertainment to education, healthcare, and beyond, these technologies have the potential to revolutionize many aspects of our lives. Understand the advancement of VR hardware, then master immersive design principles and analyze the powerful role of AI in XR. Explore the frontiers of VR/AR applications, from revolutionizing healthcare with virtual surgery simulations to bringing history to life with interactive AR experiences. Learn the business landscape of VR/AR, perfect the ethical considerations, and gain a deep understanding of the technical workings behind these incredible technologies. With practical guidance on building VR apps in Unity and monetizing your creations. By the end of the book, readers will have a deep understanding of the potential benefits and risks of these technologies, as well as the knowledge and tools needed to build successful VR and AR applications that are both innovative and ethical.
Table of contents
Table of Contents
  1. Cover
  2. Title Page
  3. Copyright Page
  4. Dedication Page
  5. About the Author
  6. About the Reviewer
  7. Acknowledgement
  8. Preface
  9. Table of Contents
  10. 1. Immersive Technology Promise and Potential
    1. Introduction
    2. Structure
    3. Objectives
    4. Knowing immersive technologies
      1. Augmented reality
      2. Virtual reality
      3. Extended reality
    5. Overview of immersive technologies
      1. Milestones and breakthroughs
        1. AR milestones
        2. VR milestones
    6. Current state of immersive technologies
    7. Statistical data for immersive technologies
    8. Potential of immersive technologies
    9. Limitations of immersive technologies
    10. Conclusion
    11. Points to remember
  11. 2. The Psychology of Presence in Immersive Technologies
    1. Introduction
    2. Structure
    3. Objectives
    4. Knowing presence
      1. Definition and explanation of presence
      2. Importance of presence for immersion and user experience
    5. Theories of presence
      1. Overview of different theories of presence
      2. Overview of different models of presence
      3. Theories explaining the experience of presence
    6. Factors contributing to presence
    7. Measuring presence
      1. The different methods to measure presence
        1. Self-report measures
        2. Physiological measures
        3. Behavioral measures
        4. Experience sampling
        5. Hybrid approaches
      2. Advantages and limitations of measuring presence
        1. Advantages
        2. Limitations
    8. Application of presence
      1. Importance of presence for different applications
        1. Training
        2. Therapy
      2. Examples of successful applications of presence
    9. Conclusion
    10. Points to remember
  12. 3. Designing Immersive Experience
    1. Introduction
    2. Structure
    3. Objectives
    4. Introduction to immersive design
      1. Importance of immersion
        1. Understanding immersion
        2. The importance of immersion
      2. Immersive experience psychology and impact
    5. Designing for sensory immersion
      1. Immersive experience with engaging user senses
      2. Immersive experience principles
        1. Spatial design
        2. Sound design
        3. Haptic feedback
    6. Designing for emotional immersion
      1. Powerful emotions with immersive experience
      2. Role of design in an impactful user experience
    7. Designing for narrative immersion
      1. Importance of storytelling in the narrative immersion
      2. Compelling narrative and user engagement
    8. Best practices for user interface and experience design
      1. Importance of a well-designed user interface
    9. Conclusion
    10. Points to remember
  13. 4. Evolution of VR Hardware
    1. Introduction
    2. Structure
    3. Objectives
    4. Introduction to virtual reality hardware
      1. Evolution of virtual reality hardware
        1. Early systems (1960s-1990s)
        2. Modern era (2010s onward)
        3. Recent advances
      2. First head-mounted displays
    5. The rise of consumer virtual reality
      1. Role of technology advancement in virtual reality industry
    6. Virtual reality hardware design challenges
    7. The future of virtual reality hardware
      1. Emerging technologies
      2. Impact of emerging virtual reality technologies on industries
    8. Role of haptic feedback on virtual reality hardware
      1. Evolution of haptic feedback
    9. Types of haptic feedback
      1. Benefits and limitations of haptic technology
        1. Benefits of haptic technology
        2. Limitations of haptic technology
    10. Case studies
    11. Conclusion
    12. Points to remember
  14. 5. The Role of AI in AR, VR, and XR
    1. Introduction
    2. Structure
    3. Objectives
    4. Introduction to AI in AR/VR/XR
      1. AI and its usage in VR/AR
    5. Graphic rendering
      1. AI for improving realism and details
      2. Rendering complex scenes and environments
    6. Natural language processing
      1. Popularity of other natural language processing
      2. NLPs contribution in natural and intuitive interaction
    7. User interaction
      1. Improved UI with gesture recognition and eye tracking
    8. Predictive analytics
      1. Role of predictive analytics for better user experience
    9. Conclusion
    10. Points to remember
  15. 6. Business Landscape of AR, VR, and XR
    1. Introduction
    2. Structure
    3. Objectives
    4. Introduction to business of VR/XR
      1. Current state and evolution of VR/AR industry
      2. Business landscape and key trends
    5. Funding and investment
      1. Funding and its challenges for VR/XR industry
      2. Funding options and investment-securing strategies
    6. Monetization strategies
      1. Monetization challenges in VR/XR industry
      2. Pros and cons of various monetization models
    7. User adoption and marketing
      1. VR/XR’s adoption challenges among users
      2. Marketing strategies of the companies for VR/XR
    8. Technology challenges
    9. Case studies
      1. Oculus case study
      2. Magic Leap case study
    10. Conclusion
    11. Points to remember
  16. 7. Applications of AR, VR, and XR in Healthcare
    1. Introduction
    2. Structure
    3. Objectives
    4. Introduction to AR, VR, and XR in healthcare
      1. Current state of AR, VR, and XR in healthcare and its evolution
      2. Major players and some of the key trends
    5. Diagnosis and treatment
      1. Doctors and nurses practice and refine skills using AR, VR, or XR
      2. Use of AR/VR in various healthcare areas
    6. Rehabilitation and physical therapy
      1. AR, VR, and XR for rehabilitation and physical therapy
      2. Use of VR/XR for stroke and other injuries
        1. In stroke rehabilitation
        2. In traumatic brain injury
        3. VR/XR in spinal cord injuries
    7. Medical education and training
      1. Use of AR, VR, and XR for medical education
      2. Immersive technologies for some other areas of medical education
    8. Patient education and engagement
      1. Use of immersive technology in patient education
    9. Case studies
      1. Osso VR
        1. Design principles
      2. Medical realities
        1. Design principles
    10. Conclusion
    11. Points to remember
  17. 8. Applications of AR, VR, and XR in Education
    1. Introduction
    2. Structure
    3. Objectives
    4. Introduction to AR, VR, and XR in education
      1. Current state of AR, VR, and XR in education and its evolution
      2. VR/XR impact on education’s efficacy
    5. Immersive learning environment
    6. Simulations and training
    7. Personalized learning
      1. Customized and personalized learning experience
      2. VR/XR for adaptive learning, gamification, and assessment
    8. Collaborative learning
      1. Benefits of collaborative learning using VR/XR
      2. Utilizing VR/XR for team building and project learning
    9. Case studies
    10. Conclusion
    11. Points to remember
  18. 9. Ethics in Immersive Technologies
    1. Introduction
    2. Structure
    3. Objectives
    4. Introduction to ethics in immersive technologies
      1. Overview of the ethical challenges posed by VR and AR
      2. Importance of ethical consideration in VR and AR
    5. Privacy and data protection
      1. Privacy of personal data and safeguard
      2. Legal and ethical framework that governs data collection
    6. Safety and physical health
      1. Physical effect on users due to VR and AR technologies
      2. Measures are taken to ensure user safety
    7. Psychological and emotional impact
      1. Psychological and emotional impact due to immersive technology
      2. Potential risks of AR, VR, and XR technologies
      3. VR, AR, or XR and their impact to promote well-being and mental health
    8. Case studies
    9. Conclusion
    10. Points to remember
  19. 10. 3D Modeling and User Interface Design
    1. Introduction
    2. Structure
    3. Objectives
    4. Introduction to 3D modeling
      1. Key concepts
    5. Modeling technique
      1. Artistic and technical balance
    6. Animating 3D models
      1. Importance of animation and techniques
      2. Challenges in animating for immersive environments
    7. Real-time 3D and game engines
      1. Understanding real-time 3D graphics
      2. Game engines: The heart of immersive environments
      3. Applications of game engines
      4. The democratization of immersive content creation
    8. User interface design principles
    9. User interface design software and workflow
      1. Understanding the workflow
      2. Tools of the trade
      3. Challenges and considerations
    10. Implementing UIs in 3D environment
      1. Design principles and considerations
      2. Implementation workflow
      3. Tools and technologies
    11. Conclusion
    12. Points to remember
  20. 11. Building VR Applications with Unity
    1. Introduction
    2. Structure
    3. Objectives
    4. Introduction to Unity
    5. Unity architecture
      1. Integration of Unity with 3D modeling and animation
    6. Unity workflow
      1. Tools and features to edit game objects
    7. VR development in Unity
    8. Creating scenes and environments
      1. Best practices for scene optimization
        1. Occlusion culling
        2. Level of detail system
        3. Batching
        4. Shader optimization
        5. Texture atlasing
        6. Physics optimization
        7. Audio optimization
    9. Scripting in Unity
      1. Programming languages in Unity
        1. C#
        2. JavaScript (UnityScript)
    10. UI Design in VR
    11. Conclusion
    12. Points to remember
  21. 12. Building and Monetizing Successful VR and AR Applications
    1. Introduction
    2. Structure
    3. Objectives
    4. Understanding your audience
    5. Engaging user experience for retention
    6. Optimal application performance boosts retention
    7. Monetizing your app
      1. Paid apps
      2. In-app purchases and virtual goods
      3. Freemium models
      4. Subscriptions
      5. Ads and sponsorships
      6. Location-based services and partnerships
      7. Data monetization
    8. Marketing your app
      1. Importance of effective marketing
      2. Exploring various channels and tactics
      3. App store optimization
    9. Leveraging analytics
      1. Tips for using analytics tools effectively
    10. Engaging with your community
    11. Conclusion
    12. Points to remember
  22. Index
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